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- load_object "../Objects/sun.obj"
-
- render.prim_type = solid
- render.face_culling = off
- render.face_dist = off
- render.raster_op = copy
- render.hlhsr_mode = on
- render.threshold = 100
- markers.marker_type = dot
- markers.marker_color = 1 1 0
- markers.antialiasing = constant_bg
- markers.scale_factor = 10
- markers.color_selector = context
- lines.line_color = 1 0.2 0.05
- lines.antialiasing = constant_bg
- lines.line_width = 1
- lines.endpoint_style = butt
- lines.join_style = miter
- lines.miter_limit = 0.5
- lines.line_style = solid
- lines.line_pattern = dotted
- lines.alt_line_color = 1 1 1
- lines.color_selector = context
- lines.color_interp = off
- front_surf.color = 0.4 0.1 1
- front_surf.fill_style = solid
- front_surf.stipple_pattern = horizontal
- front_surf.color_selector = context
- front_surf.illum = per_vertex
- front_surf.light_component = ambient diffuse specular
- front_surf.ambient = 0.2
- front_surf.diffuse = 0.8
- front_surf.specular = 1
- front_surf.specular_color = 1 1 1
- front_surf.specular_power = 10
- front_surf.transp_method = none
- front_surf.transp_blend_eq = none
- front_surf.transparency = 0
- back_surf.color = 1 1 1
- back_surf.fill_style = solid
- back_surf.stipple_pattern = horizontal
- back_surf.color_selector = context
- back_surf.illum = per_vertex
- back_surf.light_component = ambient diffuse specular
- back_surf.ambient = 0.2
- back_surf.diffuse = 0.8
- back_surf.specular = 1
- back_surf.specular_color = 1 1 1
- back_surf.specular_power = 20
- edges.show_edges = off
- edges.edge_color = 0 0 0.5
- edges.antialiasing = off
- edges.edge_width = 1
- edges.edge_style = solid
- edges.edge_pattern = dotted
- edges.alt_edge_color = 1 1 1
- edges.silhouette = off
- nurbs.approx_method = const_param_subdiv_between_knots
- nurbs.approx_val_u = 5
- nurbs.approx_val_v = 5
- nurbs.param_style =
- nurbs.iso_curve_placement = between_knots
- nurbs.iso_curves_u = 2
- nurbs.iso_curves_v = 2
- picking.picking = off
- picking.part_highlight_color = 1 0.2 0.5
- picking.facet_highlight_color = 0.2 1 0.5
- picking.pick_aperture = 1
- depth_cue.mode = none
- depth_cue.color = 0 0 0
- depth_cue.front_ref_plane = 0.2
- depth_cue.back_ref_plane = -0.2
- depth_cue.max_scale = 1
- depth_cue.min_scale = 0.1
- video.switch = off
- video.board = board0
- video.port = svideo
- video.size = 0.25
- video.interpolation = nearest
- video.mirror = off
- video.frames = 0
- texture.switch = off
- texture.status = off
- texture.image = off
- texture.video = off
- texture.method = vertex
- texture.approx = num_seg
- texture.subseg = 1
- texture.pixel_tol = 10
- texture.tau_func = 0
- model_clipping.num_planes = 0
- annotation.show = off
- annotation.antialiasing = off
- annotation.char_height = 0.05
- annotation.slant_angle = 0
- annotation.color = 0 1 0
- annotation.style = line
- annotation.pointer_length = 1
- annotation.horiz_alignment = center
- annotation.vert_alignment = cap
- annotation.text_path = right
- global.background_color = 0 0 0
- global.deferral_mode = asti
- global.double_buffered = on
- global.stereo_mode = off
- motion.num_frames = 5
- motion.global_x_rotate = 0
- motion.global_y_rotate = 0
- motion.global_z_rotate = 0
- motion.local_x_rotate = 0
- motion.local_y_rotate = 0
- motion.local_z_rotate = 0
- view.center_x = 0
- view.center_y = 0
- view.center_z = 0
- view.object_center = use_slider
- view.object_scale = full_screen
- view.view_scale = 1
- view.z_clip_scale = 0.2
- view.perspective = 0.25
- env.floor = none
- env.floor_color = 0.2 0.2 0.2
- env.floor_prim_type = solid
- env.floor_position = 0
- env.shadow = off
- env.shadow_darkness = 0.15
- position.local_x_translate = 0
- position.local_y_translate = 0
- position.local_z_translate = 0
- position.local_x_rotate = 0
- position.local_y_rotate = 0
- position.local_z_rotate = 0
- position.global_x_translate = 0
- position.global_y_translate = 0
- position.global_z_translate = 0
- position.global_x_rotate = 0
- position.global_y_rotate = 0
- position.global_z_rotate = 0
-
- lighting.switch[0] = on
- lighting.type[0] = ambient
- lighting.color[0] = 1 1 1
-
- lighting.switch[1] = on
- lighting.type[1] = directional
- lighting.color[1] = 1 0.8 0.8
- lighting.direction[1] = 0.428571 -0.857143 -0.285714
-
- lighting.switch[2] = on
- lighting.type[2] = directional
- lighting.color[2] = 0.8 0.8 1
- lighting.direction[2] = -0.801784 -0.267261 -0.534522
-
-
- position.global_x_translate = 1.0
- position.global_y_translate = -1.0
- position.global_z_translate = -1.0
-
-
- front_surf.ambient = 0.6
- front_surf.diffuse = 0.7
- front_surf.specular = 0.0
- front_surf.specular_power = 3.0
-
- draw
-
- loop 20
- front_surf.ambient = 0.6
- draw
- end_loop
-
- loop 45
- position.global_z_translate = -0.2
- draw
- end_loop
-
- loop 10
- position.global_x_translate = -0.1
- draw
- end_loop
-
-
- loop 26
-
- position.local_x_rotate = -10.0
- position.local_y_rotate = -10.0
- draw
- end_loop
-
-
- loop 35
- position.global_z_translate = 0.2
- draw
- end_loop
-
- loop 10
- position.global_y_translate = 0.1
- draw
- end_loop
-
-
- loop 66
-
- position.local_x_rotate = -10.0
- position.local_y_rotate = -10.0
- draw
- end_loop
-
-
- loop 66
-
- position.local_x_rotate = -10.0
- position.local_y_rotate = 10.0
- draw
- end_loop
-
-
- loop 100
-
- position.local_x_rotate = 10.0
- position.local_y_rotate = -10.0
- draw
- end_loop
-
-
- loop 33
-
- position.local_x_rotate = -10.0
- position.local_y_rotate = -10.0
- draw
- end_loop
-
-
- loop 33
-
- position.local_x_rotate = 10.0
- position.local_y_rotate = 10.0
- draw
- end_loop
-
- loop 33
-
- position.local_x_rotate = -10.0
- position.local_y_rotate = -10.0
- draw
- end_loop
-
-
- loop 33
-
- position.local_x_rotate = 10.0
- position.local_y_rotate = 10.0
- draw
- end_loop
-
-
- loop 33
-
- position.local_x_rotate = -10.0
- position.local_y_rotate = -10.0
- draw
- end_loop
-
- loop 33
-
- position.local_x_rotate = 10.0
- position.local_y_rotate = 10.0
- draw
- end_loop
-
- loop 33
-
- position.local_x_rotate = -10.0
- position.local_y_rotate = -10.0
- draw
- end_loop
-
- loop 33
-
- position.local_x_rotate = 10.0
- position.local_y_rotate = 10.0
- draw
- end_loop
-
- position.local_matrix =
- 0.494975 0.494975 0 0
- -0.494975 0.494975 0 0
- 0 0 0.7 0
- 0 0 0 1
- position.global_matrix =
- 0.826941 0.000314938 -0.0216512 0
- 0.000440899 0.826721 0.0288651 0
- 0.021649 -0.0288667 0.826438 0
- 0 0 0 1
- position.view_matrix =
- 0.928 0 0 0
- 0 1 0 0
- 0 0 0.2 -0.25
- 0 0 0 1
-
- draw
-
- load_texture "../Images/TILES/camo.im24"
-
- texture.approx = num_seg
- texture.subseg = 1
- texture.status = image
- texture.binding
- texture.update
- draw
-
- ! sleep
- loop 60
- texture.subseg = 1
- end_loop
-
- load_texture "../Images/FACE/madona.im24"
- draw
-
- ! sleep
- loop 60
- texture.subseg = 1
- end_loop
-
- load_texture "../Images/MISC/grass1.im24"
- draw
-
- ! sleep
- loop 60
- texture.subseg = 1
- end_loop
-
- load_texture "../Images/STONE/brick.im24"
- draw
-
- ! sleep
- loop 60
- texture.subseg = 1
- end_loop
-
- load_texture "../Images/WOOD/wood1.im24"
- draw
-
- ! sleep
- loop 60
- texture.subseg = 1
- end_loop
-
- load_texture "../Images/CARPET/bluefant.im24"
- draw
-
- ! sleep
- loop 200
- texture.subseg = 1
- end_loop
-
-
- front_surf.color = 0.4 0.1 1
- texture.switch = off
- texture.status = off
- texture.image = off
- texture.video = off
- texture.method = vertex
- texture.approx = num_seg
- texture.subseg = 1
- texture.pixel_tol = 10
- texture.tau_func = 0
- texture.update
- draw
-
- loop 10
- position.global_x_translate = -0.1
- draw
- end_loop
-
- loop 20
- position.global_x_translate = 0.1
- draw
- end_loop
-
-
- loop 26
-
- position.local_x_rotate = -10.0
- position.local_y_rotate = -10.0
- draw
- end_loop
-
-
- loop 65
- position.global_z_translate = -0.2
- draw
- end_loop
-
- loop 10
- position.global_x_translate = -0.1
- draw
- end_loop
-
- loop 10
- position.global_x_translate = -0.1
- draw
- end_loop
-
- loop 10
- position.global_x_translate = 0.1
- draw
- end_loop
-
- loop 140
- position.global_z_translate = 0.1
- position.local_z_rotate = 2.6
- draw
- end_loop
-
- load_texture "../Images/TILES/camo.im24"
-
- texture.approx = num_seg
- texture.subseg = 1
- texture.status = image
- texture.binding
- texture.update
- draw
-
- ! sleep
- loop 60
- texture.subseg = 1
- end_loop
-
- load_texture "../Images/FACE/madona.im24"
- draw
-
- ! sleep
- loop 60
- texture.subseg = 1
- end_loop
-
- load_texture "../Images/MISC/grass1.im24"
- draw
-
- ! sleep
- loop 60
- texture.subseg = 1
- end_loop
-
- load_texture "../Images/STONE/brick.im24"
- draw
-
- ! sleep
- loop 60
- texture.subseg = 1
- end_loop
-
- load_texture "../Images/WOOD/wood1.im24"
- draw
-
- ! sleep
- loop 60
- texture.subseg = 1
- end_loop
-
- load_texture "../Images/CARPET/bluefant.im24"
- draw
-
-